- publication
- EUROGRAPHICS 2007
- authors
- Ofir Weber, Olga Sorkine-Hornung, Yaron Lipman, Craig Gotsman
abstract
We describe a system for the animation of an articulated object controlled by a skeleton that preserves the fine geometric details of the object skin and conforms to the characteristic shapes of the object specified through a set of examples. The system provides the animator with an intuitive user interface and produces compelling results even when presented with a very small set of examples. In addition it is able to generalize well by extrapolating far beyond the examples.
downloads
- Paper (EUROGRAPHICS 2007, official version available at http://diglib.eg.org/)
- BibTex entry
- Video
accompanying video (with narration)
examples
acknowledgments
We thank Tamir Shemesh for valuable help with the art-work and Debbie Miller for her help with the video narration. The models of the arm, leg and beast body are courtesy of Autodesk®. This research has been partially funded by European FP6 IST NoE grant 506766 (AIM@SHAPE) and the Alexander von Humboldt foundation.