A CG Perspective on Nature

Boris Neubert, University of Konstanz
Monday, November 29, 2010, 12:15pm
CNB, G 110


One large area in computer graphics deals with natural phenomena. The vast complexity of nature at different scales from venation patters, branching structures, up to aggregation of forests from different species affects most stages of the visual parts of a cg production pipeline. In this talk I will present two projects dealing with modeling and rending of plants. Simulation based modeling is the idea of an efficient modeling technique based on particle simulation. Trajectories of particles naturally form the branching structure of a model instead of defining trees in terms of rewriting rules or with the help of parameter sets. The second part will be about advanced stochastic pruning to allow for real-time rendering of large botanical scenes.


Boris Neubert is a PhD student at the Computer Graphics and Media Design Group at the University of Konstanz. His main research interest is modeling and rendering of natural objects. Besides this he has been working on data visualization and user interface design while at Stanford University and Microsoft Research.

Homepage: http://graphics.uni-konstanz.de/mitarbeiter/neubert.php